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About

What is the IGGI Conference?

The IGGI conference is our annual showcase bringing together IGGI students, academics, and industry to share research and inspiration. Game design, artificial intelligence, procedural content generation, human computer interaction, and more: the IGGI conference is a multidisciplinary conference covering an exciting area of games research.

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What is on?

The IGGI conference will feature keynotes, talks and workshops from students, researchers, and industry members throughout. You can also talk to our students about their work at during the poster sessions. Try their games, and learn about their new tools and ideas through interactive workshops and demos.

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What is IGGI?

The Centre for Doctoral Training in Intelligent Games and Games Intelligence (IGGI) is an EPSRC funded centre which trains PhD students in Games Research, specialising in AI, Games with a Purpose, Computational Creativity and Game Experience & Design. IGGI-funded PhD students undertake breakthrough research, work with industry, and contribute to the vibrant, growing games research community. 

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Accessibility information

The IGGI Conference is being held in the Spring Lane Building, a new, high-spec teaching building. As it is such a new building, many accessibility features have been designed in.
For people with limited mobility, the building has step free-access, with a lift between the split levels of the ground floor, as well as lifts to take people between floors. The lecture theatre, in which the main talks will take place, has power assisted doors and dedicated space for people in wheelchairs at the front and back of the lecture theatre.
The toilets in the building are all gender neutral, with fully contained individual cubicles and public handwashing. There are, of course, larger individual toilets which are suitable for people with limited mobility or who use wheelchairs.
Unfortunately, there is no hearing loop in the lecture theatre. However, all talks will be captured with the in-built recording system and the talks will be made available after the conference with captions.
A quiet room has been provided on site should you wish to have some time away from the conference. There is a sign on the door of the room and it is marked on the map provided at Registration.
Food provided for the conference is at least 50% vegetarian. Vegan, gluten-free and other specialist diets have been catered for where we are aware of the need.
The accessibility contacts for the conference are Jo Maltby and Jen Beeston. If you need any further information or need any assistance, please talk to either of them.

Where?

Spring Lane Building, West Campus
University of York, UK, YO10 5DS

When?

September 11 - 12 2019
10:00 – 17:00 each day

4 Keynote Speakers

Plus student talks, demos, and workshops

Free Drinks, Lunch & Snacks

Vegetarian and vegan options available

Keynote speakers

Kate Compton

Game Designer, Inventor, Researcher


Casual creators: creativity support tools for casual users
17:00 - 17:45, 11 September

Dr Kate Compton (galaxykate) is a long-time generative artist, inventor, and programmer. She wrote the first paper on procedural platformer levels, generated the planets for Spore, created the language Tracery, and invented an early phone-based AR system. She currently works as an open-source researcher developing the next directions for Tracery and creative chatbots. Her mission is to design artificial intelligence to augment human creativity, and to create tools that brings AI into the hands of poets, artists, kids, and weirdos.

Holly Gramazio

Games Designer, Writer


Designing Games for Public Space
16:00 - 16:45, 12 September

Holly Gramazio is a game designer, writer and curator based in London, working independently and as half of game design studio Matheson Marcault. Her recent projects include: directing "Now Play This", a festival of experimental game design that runs at Somerset House as part of the London Games Festival: "Art Deck", a card game about drawing collaboratively; and "An Instructional Guide to Awkward Moments", a collection of small text-based games about intimacy for Science Gallery Dublin; writing and narrative design for the videogame "Dicey Dungeons". She has a PhD from Adelaide University in place, play and online fiction.

Jen Beeston

Graduating IGGI PhD Student


Making Accessible Player Experiences
11:00 - 11:45, 11 September

Jen is a lifelong gamer with a multidisciplinary background. Jen is currently in the last few months of her PhD at York. She is interested in player experience, inclusivity, social play, and game communities. Jen’s research is focused on the social experiences of players with disabilities in playing digital games. She is working alongside the charity AbleGamers with the aims of investigating these player’s experiences of gaming, what effects alternative controls have upon play, and what it’s like for these players in multiplayer or online games. Outside of her work, she enjoys walking, thinking, reading and tabletop roleplaying games.

Paul Cairns

Professor and Games Researcher


Making Accessible Player Experiences
11:00 - 11:45, 11 September

Prof. Paul Cairns is a professor in Human-Computer Interaction at the University of York. His research has focused on understanding player experiences and more recently he has begun to consider what it takes to deliver good player experiences to people with disabilities. He also gets unduly excited about research methods and statistics in particular, which has ended up in the recent publication of "Doing Better Statistics in HCI" (CUP, 2019). The game he has most enjoyed recently is Unravel 2.

Conference Schedule

Sign in and grab some early morning coffee or tea.

Location: Main Foyer, Spring Lane Building

Sign up for one of the following workshops by clicking the links and registering at Eventbrite:

Your online presence: A website workshop with Henrik Siljebråt
Get tickets here

Intro to Regym, deep (multi-agent) reinforcement learning framework with Daniel Hernandez and Kevin Denamganaï
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Basic Game Netcode in Godot with Rokas Volkovas Get tickets here

Location: Various rooms, Spring Lane Building

Opening talk given by IGGI co-director, Dr. Sebastian Deterding.

Location: Lecture Theatre, Spring Lane Building

We now have evidence that there is a large number of people with disabilities who regularly play or would like to play digital games. Best estimates suggest there are 46M people with disabilities in the US alone, many of whom could be playing games. However, there are still barriers that can cause problems in play, such as inaccessible controllers, lack of accessibility options, or verbal aggression from other players. People often think of stereotypes when they think of players with disabilities. In this talk, we will present who these players are in their own words and why playing games is so important to them. We will indicate some of the challenges they face when playing or trying to play games, and discuss the work that we are doing with The AbleGamers Charity to make games accessible to all players.

Additional information
Contains game footage (audio + visual).

Session chair: Professor Atau Tanaka
Location: Lecture Theatre, Spring Lane Building

1-minute overviews of the work of IGGI students entering their second year. Get a quick overview of the kind of work IGGI does!

Location: Lecture Theatre, Spring Lane Building

Grab some well deserved food and drink whilst socialising, reading posters, or trying out student demos.

You can find all the student demos available here.

Location: Main Foyer, Spring Lane Building

1-minute overviews of the work of IGGI students entering their third year. Get a quick overview of the kind of work IGGI does!

Location: Lecture Theatre, Spring Lane Building

Grab some warm drinks whilst socialising, reading posters, or trying out student demos.

You can find all the student demos available here.

Location: Main Foyer, Spring Lane Building

1-minute overviews of the work of IGGI students entering their first year. Get a quick overview of the kind of work IGGI does!

Location: Lecture Theatre, Spring Lane Building

Grab some warm drinks whilst socialising, reading posters, or trying out student demos.

You can find all the student demos available here.

Location: Main Foyer, Spring Lane Building

Entertainment software may feature bosses to beat or puzzles to overcome, but increasingly users are turning to apps and games to express their creativity as well. What does it mean to make software for casual creativity, and how can AI and procedural generation support creative users? What would an "AI Bob Ross" look like, anyway?

Session chair: Professor Simon Colton
Location: Lecture Theatre, Spring Lane Building

Sign up for one of the following workshops by clicking the links and registering at Eventbrite:

Illuminating Game Space Using MAP-Elites for Assisting Video Game Design with Adrián Barahona-Ríos, Adam Katona, Nuria Peña Pérez and Martin Balla
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An introduction to the Rust programming language with Andrew Martin
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Imitation Learning for Unity Games with Cristina Dobre and Carlos Gonzalez Diaz
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Avoiding Shenanigans in Research: Tools and Knowledge to Better Evaluate Published Findings with Ozan Vardal, Valerio Bonometti and Myat Aung Get tickets here

Location: Lecture Theatre, Spring Lane Building

Grab some warm drinks whilst socialising, reading posters, or trying out student demos.

You can find all the student demos available here.

Location: Main Foyer, Spring Lane Building

1-minute overviews of the work of IGGI students entering their fourth year. Get a quick overview of the kind of work IGGI does!

Location: Lecture Theatre, Spring Lane Building

1-minute second overviews of the work of IGGI students entering their fifth or sixth (due to internships). Get a quick overview of the kind of work IGGI does!

Location: Lecture Theatre, Spring Lane Building

Grab some well deserved food and drink whilst socialising, reading posters, or trying out student demos.

You can find all the student demos available here.

Location: Main Foyer, Spring Lane Building

Grab some warm drinks whilst socialising, reading posters, or trying out student demos.

You can find all the student demos available here.

Location: Main Foyer, Spring Lane Building

When we make games for public spaces - whether physical or digital - there are all sorts of questions we have to answer. How can we make sure that people notice the game in the first place? Once they've noticed it, how do they understand that it's an invitation to play? Who is likely to respond to that invitation? How long do people tend to play for? What are our responsibilities, as creators of play in public space, to other users of the space? This talk looks at a series of questions that can help to guide the creation or discussion of games in public space, drawing on observational research, practice, and interviews with designers and artists working in the field.

Session chair: Dr Laurissa Tokarchuk
Location: Lecture Theatre, Spring Lane Building

Location: Lecture Theatre, Spring Lane Building

Sign Up For Free Tickets

Grab your tickets from eventbrite

Conference Committee

General Chair

Debbie Maxwell

General Chair

James Walker

Programme Chair

Charlie Ringer

Programme Chair

Henrik Siljebråt

Local Chair

Jo Maltby

Local Chair

Jen Beeston

Workshop Chair

Limor Elman

Workshop Chair

Lisa Sha Li

Poster & Demo Chair

Daniel Hernandez

Poster & Demo Chair

En Sattaur

Website/Marketing Chair

Joseph Hesketh

Website Assistance

Peter York

Questions?

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